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Bo Yao Woon
Bo Yao Woon
General 3D Game Artist
Singapore, Singapore

Summary

Greetings. You may call me "Fnuxray", or "Fnux" for short. I'm a General 3D artist for games, currently focusing on Gameplay Animations.

FPS games is something that I will never stop enjoying, and have always been fascinated by it ever since I was a child, and animation was something that I, too, have always dreamed of doing. Right when I was introduced to the modding community of Team Fortress 2 in 2017, I found myself reanimating viewmodel animations and realized the true potential of communities and the impact they have on all sorts of games. There, I embarked on a modding journey that led me to become an animator, and later, into a game developer.

I primarily focus on 3D animation, more aligned to First Person Animations. However, I am also learning character animation, hard surface modelling and texturing. I am looking forward to have an opportunity to learn how to program games and more 3D art.

Creating realistic and gameplay-friendly, yet aesthetic and stylish results is my passion.

Skills

3D AnimationPBR Texturing3D Modeling

Software proficiency

Blender
Blender
Maya
Maya
Substance 3D Painter
Substance 3D Painter
Mixer
Mixer
Marmoset Toolbag
Marmoset Toolbag
Photoshop
Photoshop

Productions

    • Video Game
      Zero Hour
    • Year
      2020
    • Role
      Viewmodel Animator
    • Company
      M7 Productions

Experience

  • Animator at Crowbar Collective
    Remote, United States of America
    August 2022 - Present

  • Animator at Cracked Computer Studios
    Remote, United States of America
    April 2020 - April 2021

  • Animator at Grasssrootz Studio
    Remote
    December 2019 - September 2023